This a painting of my favorite illustrator and photographer! Can you guess who she is?
It’s based on a photo that she took of herself and i wanted to add in some elements that are associated with her – chairs, the outdoors, nature, birds. You can see from the progressives that it took some time to get to the final picture, but the journey was fun. The painting is 36″ x 48″, acrylic on canvas.
Sketches were done first based on each character attributes. By stereotyping the design based their attributes is easy to create a set of character with contrast in terms of shapes, gender or form.
Big ups to Kilo for making the game mechanics, its really impressive!
Hello everyone,
posting one of my old work (2005)
Self Portrait from life..spent around 10 hours using pen tool and mouse…tried many layers of shapes with different opacity..keeping the basics of transparent water colors in mind.
See the step by step process below.
1 . Started without drawing..actually i was experimenting..wasn’t sure what I’m going to do
first of all the ‘base’..
2. Unfortunately i did’t save many steps.. so, after adding some more shapes and details..
3. More details. Instead of making any shape dark or light, I tweaked that particular shape’s opacity or added one more shape on top of it to make it darker or lighter. Since the light source was from behind (kind of) i tried to show the subsurface scattering/ translucency using orange toned shapes around ear and neck…hope that’s visible.
4. Making those ugly sharp edges softer using shapes with more opacity…. added a green colored shape with less opacity to get rid of those sharp eyebrows and hairline…added mid toned shapes at few places to minimize the contrast.
5. Here you can see that how many shapes i’ve used..its not as complicated as it looks…there are many cool features in adobe illustrator, for those who didn’t use vector before….you can adjust any shape at any time using nodes, lock and unlock it, group it, hide it etc. we can use many layers while working in illustrator, but I didn’t use much layers because I wanted to tweak many shapes at the same time and it could be more complicated for me..I can’t really work with many layers :X
This is my original approved concept idea sketch. Its inspired by Alice in Wonderland in a crazy maze city filled with sofas and furniture and Christmas decors.
After the idea was approved – I worked on the various components to make an interesting fantasy city for hiding the objects filled with details
At the same time I was also working on a detail sketch of the city, setting the scale and how the city will look like and highlights the important areas to make the theme stronger. Planning is very important to make the work go smoothly. As usage a copy of the detailed sketch was given to the programmer to work on the game backend/ programming and to test it on a dummy interface to ensure that the illustration can work properly in the game.
Once I am sure the illustration is all sorted and heading the right direction based on my detail sketch, I start planning how much Christmas decor I need to convince the client on the Christmas look of the game which is important for the festive mood of the campaign already active.
Having gotten’s client’s approval, I proceed to fill up the city with all my components. Changes were made along the way to ensure the pieces fit well.
Notice that I do have a basic isometric grid (light blue tiles) to guide me along under my sketch
After all the pieces were filled in colour, the final step is to hide all the required objects in the correct number in a separate layer.
All hidden component’s position were then shown to and approved by the client before the final illustration is exported and used in the game.
If you have been checking out our White Frames exhibit, you must have seen- this picture by YJL aka Jian Long.
He shares his process for his latest samurai illustration below
1. Doing a light pencil sketch on the paper first.
2. Next inking it out with a chinese brush, and adding some of the background colours, mixing Chinese ink with watercolour
3.Painting the clothes, some of the armour..
4.Adding even more colour.
5.After finishing it, I realised the initial inked lines were a little faint, so i touched them up a little. Added more blacks to the ground and to the clouds to give the picture more mood,this time mixing prussian blue with chinese ink. Adding more water to Chinese ink gives you lighter values, whereas lesser water would give you a more solid black. However once the ink dries theres a tendency for it look lighter…I touched up some of the darker parts with black watercolor.
This is an illustration that was done for a commentary piece on the the H1N1 virus. A lot of time was spent establishing the highlights, midtones and shadows in this illustration–and that’s from memory. The OIC sketching sessions helps us map the architecture of the face and train us to depict different facial types, how different light sources falls on the skin, how shadows are casts across the face, etc. The facial terrain is constantly fluid and how the interlacing muscles underneath the face works can only be explored during sketching sessions.
Hello everyone,
I would like to share few iPad finger paintings with you..
i’ve 4 softwares – Sketchbook Pro, Brushes, Layers & Artstudio (havent tried yet)
about the workflow…well, i dont think there is any ‘flow’ in my workflow …since every software has different brushes and features, usually i use more than 1 or 2 softwares for each artwork, e.g. mostly i start with Sketchbook Pro then save the image in photo gallery, then import that image in Brushes and after working in Brushes i save the image again in the photo gallery and import the same image in Layers…sorry if it sounds confusing..will try to post the in depth info about all the 4 softwares soon…till then you can take a look at the following doodles..will post more, hopefully better than these since i’ve the ‘BoxWave’ stylus now
This portrait is from life….around 2 hrs.
some artists are already making history using iPad..have a look at the following link and the video…i bought the iPad just because of these two artists!
Bowl of Tuberose (the flower is known in mandarin as 晚香玉). 24″ x 24″, acrylic.
It’s based on a photo, but I did not expect flowers and bouquets to be so tricky! I visited some art galleries in Ho Chi Min city recently for the first time, and I was so amazed by some of the work of vietnamese artists. I tried to remember as much as I could and had to experiment when I got back. I think the trick is…LAYERING!
The art brief was given: 3 illustrations are required for 3 mobile gaming gadgets from the 80s onwards. I have to make some research on which gadgets were the most popular then. Then I produce the sketches for review and approval, and provided some visual references as well.
Click thumbnails for a bigger view. Once green light is given, it is time to create the individual elements. First a picture of my hand is taken (unfortunately I do not have a budget to hire a hand model, so I have to make do with my own hand) and it is taken to Photoshop for cropping and adding some simple efx. During the process, the editor thought the hand used within the graphic is too fat, so I have to “tweak” it in PS again.
The efx are just creating high contrast and adding color half tones… which is very ez to do within PS. Next is to create the game machine. I am using the Game Gear as an example. There is nothing special to the process, just simple airbrushing and drawing the individual elements.
It may look tedious but if you can do it fast enough it may not be the case. Using the same method I went ahead to create the gadget illustrations for PSP4 Go and Game Watch. Yes I have fun and I used references from pictures I found on the internet.
I am going to skip to the final illustrations.
These are the final illustrations. Different color schemes and graphic designs are used for different mobile gaming gadgets.
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